Fancy Feather Belt = magical fancy feather + rope -> gives dexterity and initiative.A magical eye can be used instead at lower levels. Creepy Eye Amulet = magical creepy eye + thread -> gives perception.Creepy Eye Helm = magical creepy eye + leather helm -> gives perception.At level 14 (unlike other recipes?) the bonus increases to +2 perception. A scope can be used to increase perception on a bow or crossbow, but they are rare so only use it on a level 20 crossbow. Advanced crafting materials appear at vendors at level 8.Ĭrossbow stat priorities are critical chance and perception. At level 17 the attributes from crafting gear increase from +1 to +2. Other ability points can be used to trade for attribute points.Ĭrafting can give great bonuses for the crossbow ranger. Geomancer 1 for useful starting spells: summon spider and midnight oil.Scientist gives +1 crafting and blacksmithing. A belt and bracer can both give +1 crafting and blacksmithing. If you are leveling crafting and blacksmithing, improve crafting to 1 and blacksmithing to 2.1 shows resistances, 3 shows bodybuilding and willpower, and 5 shows initiative. If you are leveling loremaster, improve as much as you want.Leadership to 6 (1 point from trait and 1 point from gear, ideally the helmet).No benefit from increasing beyond level 6. Increase crossbow to 6 (1 point from gear).Other important spells are ranged power stance, farseer, survivor's karma. Main reasoning is for the spell vampiric arrow in case you are stuck in a bad situation. Speed for more turn AP, and constitution for more max AP. The crossbow ranger wants as much perception as possible for long range accuracy and critical chance. Max perception to 15, dumping any other points into speed or constitution as needed. See Gear Priorities below for more information. Gear can provide all the dexterity needed to use important spells and equip late game gear (14 dex to equip level 20 crossbows). There is no need to level dexterity anymore after character creation. Both of these geomancer spells do not have a intelligence requirement, so there is no penalty even with only 5 int. AvoidĪrrow recovery because they are bad and you can always just craft more special arrows. Remember talents are very flexible, and you will not break the build by deviating from the above suggestions. This character has a lot of free talents, so Scientist (if this character will be the crafter). It is recommended to level no more than three of the four. However, also remember that they will be a main damage source for your party in the late game and putting more of these abilities on your character will prevent spending those ability points at the The crossbow ranger is a good candidate for many of these skills due to the low amount of ability points you need to be effective. However, it is not always possible because of ability point limitations (unless you are a Generally you want all these abilities on your two main characters because of traits (with leadership on both main characters). Leadership, crafting, blacksmithing, and loremaster. You must decide which of your characters will have ![]() If your character is not leveling the below abilities, then there is no harm in leveling crossbow early. ![]() Because you will be using a bow in the early game, you do not need to take the crossbow ability at the start of the game. Choose ranger instead of wayfarer because of the starting items (ranger gets 2 fire arrows, wayfarer gets an oil flask). So, unlike the bow ranger, you do not need much dexterity (only enough to use key buff spells and to equip higher level gear).īy the end game, you will need 14 dex to equip level 20 crossbows. You will be using auto-attacks in fights because expert marksman skills cannot crit. Perception increases crit chance and decreases the accuracy penalty from attacking a long range. Critical chance is the most important stat for the crossbow ranger, do as much as possible to increase it.Ĭritical hits are where all of your damage comes from, so get as much crit chance as possible. After getting the skillsĮxpert marksman, you can hit at very far distances even with ranged power stance active. At this point, the rest of the party should focus on buffing him/her and controlling enemies.Ĭyseal), you will be using a bow instead of a crossbow (due to the lower AP cost) and heavily relying onĬC effects and 100% accuracy. The crossbow ranger will carry the party after getting at least 5 in the crossbow ability. The build uses the crossbow's innate critical bonuses for massive critical strikes on enemies. The crossbow ranger is weak early but a powerhouse in the late game.
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